Behind the Scenes of Fallout, the Gaming World’s Most Surprising Small Screen Triumph

The Fallout TV series has come back to its platform, and it's safe to say that fans were delightfully shocked by the excellence of its debut season. By depicting the retro-futuristic, nuclear-ravaged United States through the perspectives of three distinct characters, it effectively portrayed various facets of the player's journey.

There was vault-dweller Lucy, striving to do the right thing and learning that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his organization's leadership and creates a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has entirely abandoned any sense of morality out in the radioactive wilderness.

Setting the Stage for Season Two

The show's first season finale revealed key information about who helped cause the atomic conflict that sealed a society in underground vaults for centuries. It also posed several enigmas open for the second season – and, this time, expectations are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.

“Starting the first season, everyone’s like, ‘Just get it right’,” states the game director. “We are ecstatic with the reception to the show, so now people are bringing more excitement and different expectations.”

A New Vegas Vibe for Season Two

The new season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and characters in the series, despite the fact that it was a bit broken at launch.

“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” explains Nolan. “That dusty, blasted-out Route 66 aesthetic of the game is so much fun to bring into the show.”

In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its tangible quality – its creators ensured physical models and locations were built, reflecting the improvised nature of the outposts in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” says another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to seem like it’s tangible.”

In fact, pretty much each creature you see on-screen is physical, even the notoriously frightening radioactive creatures known as the apex predators. In the show, they are portrayed by practical effects, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is crafted by accomplished storytellers who are also longtime fans, in collaboration with the game developers behind the franchise. This shared passion for the world is clear in the end result.

The second season is being released on a episode-by-episode basis rather than as a all-at-once release, marking a change from the initial release. This format will foster a different weekly discussion, something the showrunners themselves are excited to engage with.

“It's richer, it’s bigger, it’s more humorous, it has a lot of surprises,” says the game director. “I can't wait to seeing what people think.”

Nicholas Hawkins
Nicholas Hawkins

A digital strategist with over a decade of experience in content marketing and brand development.